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***SPOILER*** - 3D Levels (Microsoft .X format) :
Full levels (with ceilings) | Without ceilings (in order to view inside rooms and corridors) | |
![]() Example: Level 3 |
![]() Example: Level 3 |
Limitations: in most levels, some sectors overlap in the same 3D spaces. This is by design, it's a consequence of the rendering engine, based on "sectors" and "portals"" between sectors.
These overlaping sectors aren't directly linked by portals, and although they might indirectly be, the screen will be fully drawn (no empty pixels for the current frame) before the inconsistencies would become visible.
(...ok that doesn't sound clear, but I'll let you investigate such engines by yourself, if you're interested enough :) ).
It's not a problem in the game, but once you convert such levels to real 3D meshes, you can't but notice these 3D inconsistencies.
Example in 'Robotics Facility' level: parts of the interior structure pass through external ice walls :
2D Maps :
Audio :
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Bitmaps :
Textures, Interface
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Walkthroughs :
Technical info :